Adventurers' Guild

The Adventurers’ Guild was founded around 600 years ago by what is commonly called as the “First Party,” composed of: a dwarf knight, elf elementalist, Beastfolk mystic (the exact species is different on its retelling), a human magician, and a human paladin of some old, forgotten god. Originally founded as a way for fighters and mages to pool their efforts in defeating the last remnants of the fiends’ armies, it grew to stretch far across Altea and slowly became a guild that helped those who needed a warrior’s blade to solve their problem.

Nowadays, the Guild has a chapter in almost every major city. They accept any job that carries the risk of injury—even death—through combat, from investigating crimes and murders, apprehending killers, slaying monsters, and destroying cults.

Adventurers' Guild

Adventurers' Guild of Altea jess_x_johnson jess_x_johnson